[previous installments of WDLfC: Introduction, Part 1, Part 2]
OK, so we’ve seen a bit of how abstraction works in comics and how it can be applied to the big picture of web design. Now, let’s turn our attention to another piece of the picture.
In Understanding Comics, McCloud describes two interesting consequences of abstraction. The first is forcing audience focus onto those features of the object the artist wishes to be attended to. The second consequence, however, works somewhat differently; instead of imposing a limit upon the audience, abstraction also opens the work up to a wider audience by making objects more universal.
If I draw a photorealistic face, it’s going to look like someone - it’ll be male or female, Caucasian or African, fat or thin, and these definite features make the audience members less likely to identify with the individual depicted when they differ from the audience member’s own traits. By eliminating away from such characters, abstractions become more universal than their less abstract counterparts.
At this point, you’ve got to be asking yourself what in the blue blazes this has to do with web design. I mean, certainly, you could draw a parallel with efforts to internationalize sites, but that’s not what I’m aiming for here. After all, the title of this section is Abstraction and Widget Design, isn’t it? Well, I’m arguing here that the universalization effect you get with abstraction (so easily noticed with faces) may also be worth exploring with user interface widgets.
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